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I played the game on beginner difficulty without any issue. At experienced difficulty on large map, game glitched out. I played on experienced difficulty but regular map after that and didn't have any issue.


Thanks for making a great game.

Thanks for letting us know! We will see if we can figure out what happens when we have the opportunity.

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This is definitely one to play. 

https://itch.io/c/422614/my-real-time-strategy-list

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Hey, it looks like there is only one developer for this game, how would you like another?

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no u

no u

Thanks for offering, but we're not looking for more developers at the moment. Appreciate your interest though!

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Hi, thanks for sharing you video! It's really insightful to see how others play the game so thanks for filming. Appreciate all your feedback.

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I think some new technologies and features should be in order:

NEW TECHS

Organization - Faster gathering, and unlocks Generalship
Generalship - Allows military units to have formations
Archery - Unlocks Bowman and allows to research Composite Bow
Free Spirit - Allows Healers to be recruited from Town Centers
Shields - Unlocks Spearmen training
Roads - Improves movement speed


FEATURES

Small Sentry Towers
Palisades
Small Watchtowers
High Food amounts heal wounded units
Maybe even some water in maps

Hi and thank you for sharing your suggestions. You shouldn't be too surprised if you see some of them implemented in the future!

I downloaded this yesterday and I absolutely love it. I love AOE and so now I love this game. However, there are some things I hope to see in this game. I know not everything will be incorporated but none the less. I hope I can help. Bear with me. this could be a minute. 

Just random questions:

  • If I have a group of houses to be built, is there anyway to have a villager continue to build houses without me selecting every house and telling him to build it? In AOE if you tell a villager to build a wall, he will continue to build said wall without stopping until they are finished. Its frustrating and time consuming when I have to micro manage. AOE isn't perfect but it has its quirks. 
  • Will individual units be able to upgrade or will there just be more powerful units? Like a slinger for example, will it be able to be upgraded to a more powerful slinger or will the next unit be more powerful than the last? A composite bowman is more powerful than a slinger so will the next unit be more powerful than the composite bowman?
  • I haven't really noticed but is this game taking place in one age or are there other ages? I mean you go from copper to bronze when upgrading the units. Are the copper units an age and then the bronze an age or how is that going to work?

Now onto somethings I would like to see in game:

  • Walls
  • Guard towers
  • Cavalry units
  • Siege units (catapults, trebuchet, or any other siege units)
  • Maps that would incorporate water for either fishing boats or naval units
  • Allies
  • Trade with said allies
  • How about a chapel for priests. I had my scout out and he was attacked and I would've liked to have healed him. This could be done 2 ways: either priests are incorporated or we can have selected unit healed inside the tribe center.
  • More advanced tech tree. 
  • Will there be more tribes? I want to be able to, not only select my tribe but the tribes of either my ally and enemies. Or maybe just have a "random" button. 

There's more stuff I'd like to mention but I'll keep my comments short and sweet. I know this game is to mimic AOE and not be AOE at the same time. If you could just play AOE and take a lot of things from that, that would help you to understand what I mentioned above. I absolutely love AOE and I would like to see this game come close to being it. I took what I know from AOE and offered suggestions and I hope this helps.

I'm SUPER EXCITED to receive updates and I can't wait to watch and play as this grows into something more. I know as time goes on and I receive updates I'll more to mention so until then, It's been fun!!

If I could ask one more question. What's going to happen to the ones who downloaded this for free and played it and then made comments about this? Will it still be free to us while updates  are going on or will we have to pay for this at a later date? 

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Hello, and thank you for sharing you passion for Age of Empires, the RTS genre and our project!

We've played Age of Empires since we were little kids. I remember when I was 9 (this was in 1997) my best friend and I were camping in a tent in the yard, and we had brought a game magazine with us. In it was an article about Age of Empires. I still remember a picture of villagers standing in a circle around a shaman. I thought he was talking to them and that the game seemed really realistic!

Moving on from nostalgia, our goal is not to mimic Age of Empires. We understand that the inspiration from Age of Empires is the most obvious, but it's inspired by a handful of RTS games that we love. However, most of all, the game mechanics are inspired by history.

We did initially experiment with upgrading through ages (one of my favourite features in Age of Empires), but it was an idea we quickly tossed away. The Fertility Crescent will only focus on the Bronze Age of the Near East. 

Another obvious difference is how technology is researched. For example, we initially implemented that technology has to be researched in buildings, like in AOE, but we soon discovered that for our concept a technology tree is a lot more powerful. You have a better overview of technology research because everything is in one place, and part of our vision is broader paths of strategy.

To answer your other questions:
- Queuing construction of buildings for villagers is definitely something we'll look into when we start implementing walls.
- We're not planning to add upgradable units like the ones you find in Age of Empires. To improve your units you will need to research certain technologies (like Composite Bow for Bowman) or equip units with copper and bronze equipment in the Furnace.
- We will keep a free version of the game on itch.io, but for the premium version we will have to charge everyone to be able to support development, servers etc. These types of games take thousands of hours to develop and we have families to provide for. The price will reflect the amount of content and won't be ridiculously high - promise! :)

Of the content you're suggesting at least 7 of the bullet points are 100% planned. We'll just have to wait and see about the rest!

I love the concept but I miss a couple of things, can Imagine your guys are still working on it but for what it's worth, here's my 2 cents.

Pro:

  • game play
  • graphics
  • bugs free!
  • DRM free!


Cons:

  • I didn't notice the research tab (left top corner) until very late into the game
  • Food indicator, difficult because you only see what's going out, not what's coming in
  • Currently still short
  • "Large" map isn't that large


Missing:

  • Settings, volume slider for example
  • Zoom function or UI scale
  • WASD to move over the map, I hate the arrows
  • Lots of game play / tech tree / buildings
  • Optionally, toggle for infinite resources (metals) for huge warfare

Thanks for the feedback! We'll think carefully about everything you suggest.

Thanks for listening! I hope I didn't come across too negative, really like the game!

Not at all! We know we still have a long way to go and all suggestions and feedback are valuable. Thanks for sharing.

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I AM SERIOUSLY ENJOYING THIS GAME! I cannot wait for all the new features you plan on adding!

The one suggestion I have is to add a zoom feature. Having a 4K monitor makes it a little difficult to keep track of what I'm doing since everything in the game is super tiny. Other than that, I love it!

Glad to hear!

That's a good suggestion. Adding to backlog.

What are you future plans for the game? Will it be eventually released at a cost or remain free?

Thanks for asking!

We plan to release a version at a cost eventually so we're able to support and spend more time on development and pay for servers, but this is still a while away and won't happen until we have added enough content to justify it. For the time being our primary focus will be on improving game mechanics, continue developing the base-game (adding base defence, animals, rest of planned buildings etc.), multiplayer functionality, and lastly, AI for Skirmish mode. Then we'll take it from there!

For those of us who have the game, before you release the one that  will cost money, will we get it for free?

We're not sure how we'll handle this yet since it won't happen in a while, but we might keep one version for free and release a separate version with more content for a cost.

Ok thanks. Keep on updating!

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Hi, love your game. I do have a few suggestions though.

  1.  Could you please add more building varieties, such as a building that can give you cavalry, trading post that can give you wealth or food, and a ranch that can give you food.
  2.   add other tribes  into one match which you can trade with or make an alliance with. 
  3.  when you get the cattle upgrade you can actually see the cattle plowing the fields. 
  4.  add different crops, such as carrots, potatoes, wheat (which could be turned into bread maybe in a furnace.)
  5.  Please make it so you can see female and children  villagers walking around to add to the realism.
  6.  Taxing villagers could bring in wealth and maybe you could pay villagers to do their job.
  7.  Also maybe if you get a certain amount of population (100 or so) you could choose to remain leader or have an election to raise happiness and if you dont it puts at risk of people revolting (like in Tropico)


 I'm  pretty sure i saw that you were going to add factions, which sounds like a great idea. Even if you end up adding one of these that would be amazing. Love your game and please update more in the future.

Hi and thanks for the suggestions!

I can't promise we'll implement all of your suggestions, but at least 2 of them are already planned, and some of the others are very interesting and something we'll add to our backlog. Thanks again!

Also could you add it so the other tribe expands their village and has villagers that farm and build stuff

We're going to add proper skirmish AI at some point, but AI for RTS games are difficult to implement so we will need time to do it well.

just a few dont wory

Why we cant have like a mode of editor? Why i cant do Me VS IA?  please make this. Also, This has got a lot of potencial!

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The game already has a Human vs AI mode in it. Its called beginner to expert. Please join the discord server to find out about any updates. I know you don't know me, but I just help out everybody who plays this game. Go onto discord and join the server to ask me or LincRead any more questions. And I do agree, this game has potential.

I got another question: why do the game says that its a demo?

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Hey, thanks for getting in touch and asking!

Do you mean world map editor? We haven't thought about that yet as it's something that will take time to develop. We're focusing on the game mechanics first.

We wrote 'Demo' to represent the level of content in the game to narrow your expectations. It's still an alpha version. But, maybe we should rename to 'Alpha' instead because all the content we've developed for the game so far is in the build you can download.

ok, thanks

I found a really grave bug. While I was attacking the enemy tribe, my cursor tragically changed to drag selection one for the rest of the game, so I couldn't attack nor move my troops anymore.

Hey, sorry to hear about your experience! We just released a new version and have never encountered that bug ourselves. Hopefully it won't happen again in the new version.

THIS IS AMAZING!!! I am so excited to see the future of this project! 

The music is really nice! I hope more tracks will be added.

The food mechanic and surplus = tech and villager production speed is quite fun!

The idea of mining obsidian for Wealth was fun too,

I really (reaaaaally) like the aesthetic of the game, although I would like to suggest an option to make the UI darker (maybe dark brown for instance?). It looks very nice as it is, but my eyes get easily tired. 
Also, can I suggest "bulkier" houses? I guess it's normal to build them close together, like in lines or clusters, but, as they are now, they have a lot of space around them, a space that is not crossable by units.

if you need someone to do a portuguese version, I would be glad to contribute


Appreciate the comments!

More music tracks will be added down the track. We're going to experiment with interactive music that changes according to the development of your civilisation. More on this later...

Obsidian is removed in the next update because it confused some players, and also to make room for another new resource. Luckily, nothing is set in stone, so we can always revert back if the changes aren't good.

We'll have a think about darker UI. Can't promise anything on this yet.

We've updated the house and made it "bulkier" after reading your comment. You'll see it in the next update. Thanks for the feedback.

We haven't started localising yet, but when we do I'll keep you in mind. Thanks!

Btw if you need a russian translation I'm ready to help! just email me, when you'll start localization process 
themaximsergeev@gmail.com

Thanks man, will keep you in mind!

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this is a great game i was wondering if you plan on adding  more types of soldiers ?

or formations 

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Thanks for getting in touch!

Yes, we are planning to add more types of soldiers. For example, when we add walls and towers we will add siege units. Also, we have yet to add the most iconic and elite unit from the era. In addition, we plan to add unique units for factions, like the Egyptians using khopesh instead of sword.

When it comes to formations we are not 100% sure yet, but we will at least improve how units find a path to their destination. Right now they keep their distance to other units you command at the same time (like in Age of Empires 1), but we want them to attempt to move as a group to the same destination instead. It's a bit hard to estimate when we will have time to add this improvement.

Will you be adding factions ?

Yes

thanks for answering my qustions 

Hey,

looked into your game and man is it fun. Is there anywhere where I can submit bugs/odd behaviour? Running into some issues that really suck the fun out of it and man is beginner still f**ing hard :D

Hey man, thanks for the feedback!

You can submit them here or join our Discord community and submit there.

I'm away atm, but when I get home I'll take a look. Please let us know about your issues. :)

Great! It's nothing major and maybe even a known problem but some rounds my villager just kinda refuse to go to a building or position that is vertical from theirs. I have to click so many times or move them in a zick-zack. They just walk a few steps and just stop. (But some rounds it's completely fine) 
And sometimes they just forget what their job was and just standing there packed with material. I first noticed on the field, I thought it's because foodwise I was good, so they stopped. But also the lumberjack stand beside tree doing nothing. But they weren't flag as "unemployed".
All that can be pretty annoying when you get attacked and it's getting hectic. But this game is still so fun.
Sidenote: The game is getting a bit laggy when you have a lot of villager/warriors.
Can't wait for more updates. 

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Thanks! We've aware of these issues and will try to resolve them in the next update. Glad to hear the game is fun.

Another question will it ever be out for mac.

Hey! We're not sure yet. Can't promise yes or no.

I have two questions.

1. Will there soon be a easier mode than beginner I can't last long at all?

2. When will there be other types of multiplayer like 2v2 or 1v1v1 or 1v1v1v1.

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Hey, thanks for asking!

1. Yes, next update will feature easier AI and a Sandbox mode where you can mock around with the game mechanics without fearing attacks.

2. Our plan was to add team games in the next update, but we might release a smaller one first to address difficulty levels, and then add team games after that.

I'm away for several days but will start working on it when I get back. :)

I have 3 questions:

1. Please can you make a mode where there are no enemies. (Sandbox, but not with infinite everything.)

2. Can you put this game on steam? If it is, then this is irrelevant. Please try though.

3. I know you have heard this alot, but make the beginner mode easier as I can't survive for 20 mins without either starving or being ambushed by some raiders Im not prepared for.

If you do 2. then it will make your game more popular. I would say 1. is this most important for ME. Please reply as soon as possible. (I can help with French and Polish translation.)

Hi, thanks for the questions!

1. Yes, we will work on a Sandbox mode for the next update.

2. We will put this game on Steam eventually, but we feel like it needs more content first.

3. We will work on difficulty levels for the next update.

We haven't started localizing to more languages yet.

This games is so cool , but i love every time :(

Glad you like it! We will work on difficulty levels for the next update.

There's Polish translation? Then how about an Italian version? I'll gladly translate?

Hey! Appreciate the offer. We haven't started localising yet so it's only in English for now. Localisation work won't start until next year sometime.

hype. is there going to be more factions? would love an advance civilization like the Minoans or a greedy but rich Egypta :D

Yes, there will be more factions. I'm keeping them a secret for now, but you're on to something... ;)

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this game is gonna beat AoE :D!!!!!

hey linc just want to say that this game is still awesome

Appreciate the feedback!

I gave a hack at the demo/alpha.

Pretty fun.  If only I were able to zoom so I could see anything.  Either the option was not available or it was not visible.  Had it not been for that, I think I would have enjoyed it much more.

Thanks.

Did you find a hack or make a hack? There are no zoom options.

I misunderstood what you wrote but gotcha now. :)

Hopefully a mini map will help. Will consider a zoom option too.

I love this game, is there a multiplayer in wip? 

Appreciate your feedback! We will start working on multiplayer soon and it's the next major feature we want to add.

this game is so cool!But...i have a question...Will u guys add campaign?

Glad you like it! We would really like to add some sort of campaign down the track.

oh and also,when is the next patch gonna come?

We're on holidays at the moment but will start working on it soon. No estimated date at the moment. :)

Easy isn't Easy

Thanks for the feedback! We're going to change Beginner so the enemy doesn't attack you. That way you'll get as much time as you need to learn the mechanics and set up your base.

actually...it still does attack u..he just takes lonnger time to do that but still coming with a lot of people to attack u

Idk why but my Anti Virus gets crazy over this game every time I want to start it. Is this something that can get fixed? 

Hey! I have no idea, sorry. This is the first time we've read about it.

I know that the new Windows defender thing always acts up when downloading anything from itchio, so if that's your antivirus I would ignore it. I have McAfee and nothing has happened 

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I really like this game! Unfortunately, there is not much variety at the moment. I would like it Having a diplomacy mode when there are maps where you can play with more than just on opponents to make an alliance or trading with resources.

In addition, it would be quite interesting if the maps had different terrain types such as water.
It could also be quite interesting a map editor.


With big apologies for grammatical mistakes

ChristophLoLZ

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Thanks for the feedback! More map options and water-based content will be added down the track. We have't thought about adding a map editor yet, but we will consider this later in development. Thanks again!

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I love the Idea of a map editor. even mod support or custom game modes. but I'm the kind of person who likes using things like civilization 3s editor where you can create custom buildings custom factions custom civ custom units custom resources custom technologies custom great wonders and all kinds of other things but honestly just a map editor would still be cool. I don't like downloading 3rd party mod tools but I love it when games like that add their own right in with the game. civilization 3 did it Skyrim did it with their construction kit. Kenshi did it with their editor that when you launch the game from steam it pops up if you want to launch the game or the editor. I love these kinds of things. not soo big on third party modware though I like game supported ones that are usually included with the game itself and they always make creating custom things soo much easier than importing and exporting every little thing you want to make changes too.

I really like this! I only have 2 complaints. 1) I wish there was a slider for screen sensitivity, it moves a bit too much for my taste, but it's not that bad. 2) I think either the enemy should attack less often or there should be a way to heal units. I'm really bad at strategic video games, but on the beginner level I find it hard to fight off the enemy, especially if I only just survive and have to re-build up my forces and then they attack stronger again.

This all being said, I'm having so much fun with this game! I spent like 3 hours on it yesterday and it would've been more but I got busy. I'm excited for what this game will become!

Oh, also, I think there's a visual glitch when you send a worker that's mining to go chop a tree. The villager will continue the mining animation until they get to the tree. Not that important, but I thought you should know.

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Thanks for the feedback! To read that you have spent hours playing our humble demo is very encouraging. 

To answer your complaints:

1. I've added screen sensitivity as a setting to our to do list.
2. We primarily tested the game on friends who have played many RTS games for years, before uploading the first build, so please don't let this demotivate you. You're not the first one complaining that easy is not really easy. We want the game to be accessible to new players and will tweak the difficulty levels. Also, a unit that can heal units is on the road map!

Thanks for the bug report, will look into it!

Thank you!!

Man ,First I want to congrats you for this game, is f*cking amazing. I usually play games like this (RTS) and this is something that i never see before and its great. its simple and funny , obviously its only a demo and its in devlopment,  i think this could be an excellent game hope you continue this project

Appreciate the feedback! The positive feedback is definitely encouraging us to continue this project.

Deleted 1 year ago

Thanks, glad to hear you like it! 

No, one Villager per farm is the plan. :)

artstyle looks a lot like "bronze age". Is that intentional?

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You mean the game named Bronze Age that's also available here? We had not heard about that game until we registered The Fertile Crescent on this site. Actually, The Fertile Crescent was initially named The Rise of Bronze Age, until we saw the other Bronze Age game and decided to change the name so it wouldn't be to similar. :)

We've tried it recently and it's a cool game!

Really great fun!

The technology thing is easy to forget to chose though, like it took me two games to realise it was a thing. Also it wasn't clear where each resource comes from.

Bug: if you tell a worker who is carrying stuff and going back to a depot or the base, to go and do something, he will go to the thing but then turn around and go back to the base or depot to drop his stuff off. he should just ignore the order to do the thing or do it after he drops the stuff off.

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Thanks for the feedback!

We're contemplating letting you pick the first technology to research before the game actually starts. That way you don't have to worry about clicking around too much before settling your tribe. And also let you queue technologies so you don't have to micro the tech tree as much as now.

Thanks for the bug report, will check it out.

Hey man, you made an awesome game. Did you take inspiration from games like civ5/6? It's fun :D Just a few ideas: (I know it takes a long time, but if you ever need ideas here's some o3o)

. Horses around the map that can be tamed with the right technology

. Horseman and cavalry

. Catapults and battering rams that excel at combat against buildings

. Maybe boats?

. Training grounds to increase the strength/speed of military units

. Walls and defensive buildings

. Maybe a 'patrol' option for units so that they can patrol areas for enemies?

Great game man. Really enjoying playing it :D

Thanks man! We've taken inspiration from many games. Not directly from Civ, but I've played those games a lot so it might be an unconscious thing. ;)

Most of the stuff you suggest is on the road map. Stay tuned!

I knew civ was in there somewhere ;))

Actually, maybe the tech tree button and the research bar at the top left is inspired from Civ. Or a coincidence. Who knows! ;)

Really interesting game! I struggled a bit initially to figure out the correct method to play, but I actually think that's an asset to the game. I may not have played so long (about 4 hours) if I didn't have that drive to figure it out. I would love some more research or a larger map.

I love the game's visual design. Its very light and everything fits well together. 

I would have appreciated a pause. If anything interrupted me I usually died within a couple minutes of being away from the computer. 

I found that leaving the screen freezes gameplay

use alt_tab

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Thanks for the feedback! Glad to hear you enjoy it.

I'm uploading a small update today (Australia time) that will include Pause. 

More research and larger map types are on the road map. :)

how do i save my game?

Hey man, we haven't added Save yet.

ok its cool ill wait. when do you plan to add it? this game has potential to beat AOE... and its free!

Adding a Save/Load function can be quite a bit of work so we aren't 100% sure when yet. Thanks for the comment, glad to hear you like it!

I work in javascript but I assume c#(unity should be similar enough.) Do you store all the sprites and objects in an array? then you could just save an array as a file

Yes, C#. Maybe it's less work than I perceive. I'll look into it soon. :)

Also to help: I found a bug where spearmen are called "swords men" in the toolbar on the bottom.

Thanks for the bug report, will fix right away!

Yeah, Spearman, by a fault, currently has the same stats as Swordsman.

YUS

its my first gameplay right here

i love RTS genre and still its in early alpha so i cant comment more. goodluck on your game!
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Thanks for sharing! It was fun watching how you learned from the first game and smashed it on your second attempt.

If you click on the top left button you can research new technologies.

nice! thanks for the info :)

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