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any idea when 4 player comes or 3 at that? I think the game is amazing and I'd just love to play with more of my friends

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Apologising for the slow response! We've received several requests for team games lately, so this is a feature that we're currently prioritising. At the same time, we've been busy with other things last week and this week, but we'll continue development as soon as we can! :)

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Awesome job guys!

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This game is amazing! I've gotten my friends to download it and we're having a blast! The gameplay reminds me very much of Starcraft, but new units are attained only through research instead of buildings, which they worked into the game very well. It's important to read the how to play, which is shorter than it looks, but other than that everything is very fluid and easy to understand. 10/10, I can't wait to see what comes of it!

hey,my windows is 32-bit and i can't play this game,please make version for 32-bits windows

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Hello guys ! Great concept I'm glad you made it. Just wanted to leave a comment i have trouble with the game as my resolution disrupts things 1440x900 but nvm you'll fix that anyways ! The thing i wanted to say is if you are open to ideas.

 Try to make it evolutionary as it would be greater (example aoe2 you start hunting then go to farming and stuff) i'd like to see that. The protoneolitich start then develompent into full neolitic then bronze. Imo that would make the game much more immersive. I am an archeology student so yeah that's why.... hahahaha.

 Great game can't wait to see it evolve !

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Thanks for all your comments! Glad you like the game.

Yes, the resolution is not working below 1920x1080 atm. Will try to address in the next build.

The game is designed to be less evolutionary than Age of Empires, where the goal is more to rush through the ages to get the best units and technologies. I love Age of Empires, and when we started working on the first prototypes of The Fertile Crescent in 2017, this game actually did start in the Palaeolithic age and progressed through ages, similarly to in Age of Empires. However, we're not trying to recreate Age of Empires, and we quickly discovered that the progression through ages didn't fit the type of gameplay were trying to design. So we scrapped it.

The Fertile Crescent takes place in roughly 3500BC-1150BC, when farming was already common. However, you'll find that foraging is always more efficient early game, especially since farms cost resources and time to construct. We give you the option to make farms right of the bat, but it might not be the best option.

There will be more stuff to do than now though! So far, we've only implemented typical early to mid game content  of a multiplayer session (and we still lack hunting, fishing etc.), but there's more late-game buildings, technologies and units planned and upcoming. :)

ohh cool cool then, will there be specific cultures/units ? as the Sumerians, Akadians etc. ?

Yes, there will be specific civilisations. Will announce which ones later. 

Hello While showing the game to my friend today we both realized i few things that could be added at some point.

1. range that units can see since it hard to give accurate guess

2. more techs surrounding the bronze age if possible

3. with the building menu I feel it would be best to split them into  resource gathering/tribal buildings and militarily buildings or color code the backs of the icons bit so it easier to tell what the building is at the moment in the menu they all look the same or really similar

Great feedback!

1. We'll have a think about how we can do this.

2. We'll definitely do this as we expand the game and add more content.

3. We'll also have a think about this. At least, at some point we're going to re-make all the building icons.

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The game is a nice indie remake of aoe2, but please, in next update, put possibilty to choose resolution or atleast make game looking a bit more closer.

Hi and thank you! We'll have to look into resolution scaling for the next build, since it doesn't seem to work properly (unless your screen is 1920x1080).

My screen is 1366x768, but thanks! 

hello guys you have great game on hands and i had fun playing at game on one thing i did notice while playing with sound was when i went into settings  and turned down the volume of the sound effects the sound did not change to reflect it. I have also noted that I feel like overall the sounds in general are bit to loud even when turned down.

Thanks for the comment! We've added the issue to the backlog and will check it out.

Really liked it!

Glad to hear!

A great game, i envy your ability to do 2d with unity! c# still intimidates me so i keep using gml

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Thanks for the comment! There was a time when I used GML and was intimidated by C# as well. :)

how'd you overcome the barrier? college?

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Hi, dear dev, could you add a lan function? cause those pulicservers have too high ping to me and my friend, and we were used to use Lan. If it's not difficult, may you did it?

We might consider adding multiplayer through LAN in the future, but it's not a priority right now.

What server are you playing on and what's your ping? Maybe we can add a server that's closer to you.

All three servers have at least 200ms+, and sometimes went up to 600ms+, it's unstable. 

I'm in China and as someone know this country has a bad network connection to international network for most civilians, like blocked, unstable, etc. So a LAN would be best to me and my friend....

Anyway thanks I knew it's a need for only a few people so I totally understand your choice. 

Have a good day! :D

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Adding KR (South Korea) servers today. Let me know if that works better for you. Should be a lot closer.

90% 290ms~380ms, 10% 400ms+, in created game hall, two minutes.

Tested again, AU at least 340ms, EU at least 300ms, US at least 700ms, KR at least 280ms, in server selection page, all are unstable.

Thanks a lot for testing! I'm sorry that the KR server didn't help that much.  

It might be possible to add a mainland China server, but it requires special permissions, so we'll have to investigate this further before we know for sure. 

Thanks for your patience.

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This game is so good! I am sure in future, this will be a very popular game.

Me and my friends play it very often. It would be cool for more players in one game! 

Thanks for the comment! We're happy that you enjoy the game and play it very often, even though a lot of content is still missing! We'll start implementing team games in the not too distant future ... :)

We really appreciate your game hahaha

Let us know if you need anything, we'll try our best to help!

Are you on Discord? I could need some help testing new multiplayer versions if you're interested.

Please make it downloadable on mac too

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We'll try to export a macOS version when we finish the next build.

Successfully made a macOS build, so will definitely upload a macOS version when the next update is (soon) released.

why does it says it can't run on my pc 

What is the error message? Maybe you can send a screenshot?

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nice little strategy game! very nice age of empires style!
also i love the graphic style!
+1 for native linux version

excellent!!

Feedback: please put the game files in a folder inside the zip file and not directly in the root of the zip file.

Thanks for your comments!
Will do that in the next build. :)

I like it! Just finished a v0.4.8C Beginner game in Arch -- first 3-4 games I starved almost immediately. This last one, once I got going, went well. :)

The auto-population growth definitely make it different from ~AoE games. End up trying to race Military units creation before the civilians take up the additional population cap. :)

One annoyance I do not miss from those games is having to re-seed farms.

Would like to see more upgrades for the various buildings/units, and larger tech tree, with pre-reqs. I'm sure you already have all this on your list.

Great little game so far, can't wait to see what it becomes. Thanks for adding Linux support early-on.

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Thanks for the comment!

You can actually pause villager production if you need to by selecting  the Tribe Center and clicking on the stop villager production button. Just remember to click resume when you're ready for more villagers!

Will definitely add more techs, buildings and units over time.

Hah yeah the villager spawning tripped me up a little, perhaps it needs just a few bits of introductory text to mention stuff like that?

Can't wait to see what other buildings and tech you add in!

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Yes, it definitely needs an introduction in the game! At the moment, the game mostly caters to experienced RTS players who are okay with trying and failing a few times before getting a grip with the game mechanics. It does need a good tutorial to reach a wider audience. If anyone feels sad for starving quickly on their first tries, it happens to more or less everyone ... :)

is there a way to change resolution?  or make it windowed

No, not at the moment,

try presing Alt+enter, and then go to target bare, ress on it and go to the end of it, press space then type "-windowed", close it and run the game.

I was playing for a while and suddenly it just got stuck... Animations still played and I could still select units & buildings and move the map around, but units stoped moving and responding to instructions.

I really can't wait for some new content for this - boats maybe...?

Sounds like a rare crash. Was this in SP or MP?

We have lots of content planned. Boats are further down the road map than some of the other content we have planned, but we will add them eventually. :)

It was in singleplayer :)

....i have an invisible bowman.

Hi, download the latest version (0.4.8C) where this was fixed.

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i might just be really stupid but the games does not display fully on my screen. a lot of it is outside of my monitor. :(

that's happening with me too :(

Hi, can you please send me a screenshot? We're not 100% sure what the issue is yet and would glad try to fix it quickly so the game is playable for you.

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Thanks! We have been able to figure out what it is. Try this build and let us know if that works better for you:
https://www.dropbox.com/s/lf2kosxebs4fo8f/The%20Fertile%20Crescent%200_4_8B.zip?...

It's just the hot fix for UI scaling. Everything else is the same so you can play mp etc. as before.

This build is Windows. Let me know if you need for Linux.

Gonna do some tests and if it's all good we'll replace the last build on itch.io with this one.

this fixed it. Thank you so much :)

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Why Windows and Linux, but NO Mac?! xc

Just haven't gotten there yet! There has been several requests for Linux, but not for Mac. :) We actually acquired a Mac for other purposes recently so we might try to test a build soon.

Hey! We tried a Mac build and it works pretty well, but need to fix one important issue before we can upload. Won't add Mac support for 0.4.9, but will try to get a build out for Mac in the build after.

awesome! It's actually funny, I study game design myself, and I'm the only one in my class with a Mac, so I should know how rare those are in the gaming industry. It's really nice to see some actual developers taking us Mac users in account for once though! top job, and I'm looking forward to the possibility of Fertile Crescent on Mac

The game is available for Mac now! Check out the download link next to the Windows and Linux ones. :)

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WOW - I hope it is possible to make new Civilizations using mods, or customize the UI language to Russia. <3 from Russia

you mean Russian right?

Hi! We haven't added functionality for localisation yet, but we have had numerous requests for translating to various languages, so this is something we will have to look into at some point. The game is currently not designed to be modifiable, but we love RTS games with many factions, so more than 1 faction is definitely in the pipeline.  

I just found another glitch where if you place a clay pit on a specific tile on fertile land, you can no longer put anything else on fertile land (including anything farming-related). I’ve only tested this on the Beginner difficulty, so I may need to test this out more.

Hi, thanks for commenting. Will check out! Let us know if you figure out more.

I also noticed this same bug on the Sandbox, Experienced, and Expert difficulties as well, with the Sandbox difficulty having it occur on a different set of tiles, but in a similar location.

I haven't been able to reproduce this but we have a new build upcoming that has a lot of bug fixes so hopefully it's not a problem anymore.

And thank you for letting us know! Will do some extra testing to make sure it's fixed.

i think this game got no update but its 0.4.7 now

i think i will play it again

We weren't able to work on the game from November-February, but we're busy bees now.

cool!

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I'm hooked on this game, its actually really good. Is not overly complicated, and it has a fast learning curve. I have one issue though, sometimes on multiplayer, the ping is really high, like 1800 ms, and sometimes, after placing the tribe center, instead of getting tribe members of my tribe colour, i get pink tribe members which i can't move or use.

Simple game, i love it.

Hi and thanks for your feedback. 

Which server do you connect to and where in the world are you located?

The pink tribe members bug only happens when you reset the rally point. Set the rally point to a location away from the building again and it gets resolved. This bug has been fixed, but we promised that the next update will add new content, so we will finish that up before uploading the next build with the fix.

I play on the EU server

BUGS: My warrior plus 2 enemy warriors stood in the same pixel space and neither could hurt the other. Also when I am attacking base the enemy warriors at the back don't come forth and fight (even though I can see them and they are probably in range) and just stand there.

Thanks for reporting these bugs.

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Thanks for making these videos. Appreciated!

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Not sure if its the new update or just my first time playing this but I'm not able to get the villagers to walk, gather materials and food, or scout other areas. Also I'm playing on Windows 10 it might have something to do with it becuase they just stand in their original spots starving to death. the version I have is 0.4.7.zip I need help I might be doing this wrong.

Do you select them with your left mouse button and give orders with the right mouse button? We've never heard about this problem until now, but would like to figure out what it is.

ok thank you that waa the problem I kept left clicking on everything

The game needs a tutorial.

it's like AOE , so i think it's fine without tuto  :)

Beat expert difficulty!Bowman army is just imba!

Good job! Not many have managed to beat expert so far.

Wonderful to see how your game evolves! I played a very early version some months ago and will try the new one today. May I ask if there are plans for a basic save-function to be implemented?

Hi, let us know how you think the game has progressed. At some point we will implement this, but we're not sure when yet. The current focus is on general bug fixing and adding new content.

also the  villagers  stucked when given group movement orders

HI ! thanks for the game bro ;)

i found a glitch wich allow to research the same tech twice : pick a tech in furnace, a second one, delete the first :  twice will be available

it's not just a bug coz the bonus were applied


when u  build the town center in the beginning, if you stuck the settler you will get 

the town and a settler   wich can't be move by the player but it can be attack by ennemies resulting in instant game over

Thanks bro. Great job finding these bugs and posting them. Will fix these for the next build.

Hi! I have noticed that in version 0.4.5, the upper half of the map sometimes appears grey for an unknown reason.

Are you on Windows or Linux?

This occurred on the Windows version.

Fun game, however can never get too far. Either the AI pathfinding sucks or the farms end up stop working on me forcing me to starve because my villagers won't farm no more.

Hi Lial, thanks for the feedback. We're aware of the pathfinding issues on farms and we will upload a build that addresses this shortly.

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I've just finished beginner and wow, I love it. The way having a surplus affects your efficiency and how you need to spread out your village to gain more resources is really cool. Not gonna lie it took me awhile to really understand somethings so I would definitley would reccommend some sort of tutorial system. Other than that great game, I wish you the best of luck on your future. :))))))))))))))

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Thanks for the great feedback! We agree, a tutorial would be really beneficial for new players. Thanks again.

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i cannot download it on the app but i can in the website

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Are you still updating this game?

Hi  and thanks for asking! It has indeed been a long time since we've done anything to the game, unfortunately. My residential city had disaster weather that we had to clean up after, I've been abroad, my paid jobs have taken up a lot of time etc. However, all this time we have thought about the game design and our future plans for this project. We are  super keen to continue development, and I will start some development again next week. We can't promise when the next update will arrive, but it will come!

Hello LincRead,

Sayyyyyy, this might be out of your intended scope for the game, but I have some suggestions. Have you considered adding the ability to redirect the flow of rivers, and other similar terra-forming to destroy enemy towns? How about salting the earth? Plagues? Famine? Inclement weather? Locusts? Natural disasters? Mud that slows your troops down? Awesome game so far!

~Villager

Hi and sorry for the late response.  We can't make any promises yet, but we are considering anything! Thank you for the suggestions.

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