A downloadable game for Windows and Linux

The Fertile Crescent is a Real Time Strategy game set during the Bronze Age in the Ancient Near East.

Features

As the commander of an ancient tribe, somewhere in The Fertile Crescent, you will have to train villagers, construct buildings, harvest resources and train an army. You will also be able to research new technologies and forge improved equipment for your army.

The Fertile Crescent is inspired by the rise and fall of Bronze Age civilisations. You will have to handle the delicate balance between food surplus and the maintenance of your army.

The available build contains an auto-generated map with an enemy tribe that attacks you in waves. It also features simple How To Play pages to get you started.

Online Multiplayer

Challenge a friend or foe 1 on 1.

Cross-platform play between Linux and Windows users is supported.

Need someone to play with? Join our friendly community:

Official Discord

Development Status

The Fertile Crescent is currently in alpha. It lacks in content, but the available build is fully playable and relatively bug free. We are continuously working on polish.

Feedback Wanted

Any feedback is appreciated! Thanks in advance.

Connect with us

Official Discord

Install instructions

Unzip and run the executable.

Download

Download
The Fertile Crescent 0_4_9 Linux.zip 43 MB
Download
The Fertile Crescent 0_4_9.zip 42 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 96 · Next page · Last page
(1 edit)

nice little strategy game! very nice age of empires style!
also i love the graphic style!
+1 for native linux version

excellent!!

Feedback: please put the game files in a folder inside the zip file and not directly in the root of the zip file.

I like it! Just finished a v0.4.8C Beginner game in Arch -- first 3-4 games I starved almost immediately. This last one, once I got going, went well. :)

The auto-population growth definitely make it different from ~AoE games. End up trying to race Military units creation before the civilians take up the additional population cap. :)

One annoyance I do not miss from those games is having to re-seed farms.

Would like to see more upgrades for the various buildings/units, and larger tech tree, with pre-reqs. I'm sure you already have all this on your list.

Great little game so far, can't wait to see what it becomes. Thanks for adding Linux support early-on.

(+1)

Thanks for the comment!

You can actually pause villager production if you need to by selecting  the Tribe Center and clicking on the stop villager production button. Just remember to click resume when you're ready for more villagers!

Will definitely add more techs, buildings and units over time.

Hah yeah the villager spawning tripped me up a little, perhaps it needs just a few bits of introductory text to mention stuff like that?

Can't wait to see what other buildings and tech you add in!

(1 edit)

Yes, it definitely needs an introduction in the game! At the moment, the game mostly caters to experienced RTS players who are okay with trying and failing a few times before getting a grip with the game mechanics. It does need a good tutorial to reach a wider audience. If anyone feels sad for starving quickly on their first tries, it happens to more or less everyone ... :)

is there a way to change resolution?  or make it windowed

No, not at the moment,

try presing Alt+enter, and then go to target bare, ress on it and go to the end of it, press space then type "-windowed", close it and run the game.

I was playing for a while and suddenly it just got stuck... Animations still played and I could still select units & buildings and move the map around, but units stoped moving and responding to instructions.

I really can't wait for some new content for this - boats maybe...?

Sounds like a rare crash. Was this in SP or MP?

We have lots of content planned. Boats are further down the road map than some of the other content we have planned, but we will add them eventually. :)

It was in singleplayer :)

....i have an invisible bowman.

Hi, download the latest version (0.4.8C) where this was fixed.

(+1)

i might just be really stupid but the games does not display fully on my screen. a lot of it is outside of my monitor. :(

that's happening with me too :(

Hi, can you please send me a screenshot? We're not 100% sure what the issue is yet and would glad try to fix it quickly so the game is playable for you.

(1 edit)

Thanks! We have been able to figure out what it is. Try this build and let us know if that works better for you:
https://www.dropbox.com/s/lf2kosxebs4fo8f/The%20Fertile%20Crescent%200_4_8B.zip?...

It's just the hot fix for UI scaling. Everything else is the same so you can play mp etc. as before.

This build is Windows. Let me know if you need for Linux.

Gonna do some tests and if it's all good we'll replace the last build on itch.io with this one.

this fixed it. Thank you so much :)

(1 edit) (-1)

Why Windows and Linux, but NO Mac?! xc

Just haven't gotten there yet! There has been several requests for Linux, but not for Mac. :) We actually acquired a Mac for other purposes recently so we might try to test a build soon.

Hey! We tried a Mac build and it works pretty well, but need to fix one important issue before we can upload. Won't add Mac support for 0.4.9, but will try to get a build out for Mac in the build after.

(+1)

WOW - I hope it is possible to make new Civilizations using mods, or customize the UI language to Russia. <3 from Russia

you mean Russian right?

Hi! We haven't added functionality for localisation yet, but we have had numerous requests for translating to various languages, so this is something we will have to look into at some point. The game is currently not designed to be modifiable, but we love RTS games with many factions, so more than 1 faction is definitely in the pipeline.  

I just found another glitch where if you place a clay pit on a specific tile on fertile land, you can no longer put anything else on fertile land (including anything farming-related). I’ve only tested this on the Beginner difficulty, so I may need to test this out more.

Hi, thanks for commenting. Will check out! Let us know if you figure out more.

I also noticed this same bug on the Sandbox, Experienced, and Expert difficulties as well, with the Sandbox difficulty having it occur on a different set of tiles, but in a similar location.

I haven't been able to reproduce this but we have a new build upcoming that has a lot of bug fixes so hopefully it's not a problem anymore.

And thank you for letting us know! Will do some extra testing to make sure it's fixed.

i think this game got no update but its 0.4.7 now

i think i will play it again

We weren't able to work on the game from November-February, but we're busy bees now.

cool!

(+1)

I'm hooked on this game, its actually really good. Is not overly complicated, and it has a fast learning curve. I have one issue though, sometimes on multiplayer, the ping is really high, like 1800 ms, and sometimes, after placing the tribe center, instead of getting tribe members of my tribe colour, i get pink tribe members which i can't move or use.

Simple game, i love it.

Hi and thanks for your feedback. 

Which server do you connect to and where in the world are you located?

The pink tribe members bug only happens when you reset the rally point. Set the rally point to a location away from the building again and it gets resolved. This bug has been fixed, but we promised that the next update will add new content, so we will finish that up before uploading the next build with the fix.

I play on the EU server

BUGS: My warrior plus 2 enemy warriors stood in the same pixel space and neither could hurt the other. Also when I am attacking base the enemy warriors at the back don't come forth and fight (even though I can see them and they are probably in range) and just stand there.

Thanks for reporting these bugs.

(+1)

Great new update! Its really awesome to see the amount of hard work and determination is going into the game and I really cant wait to see more of what the devs are going to add into the future. Thank you all of you getting involved in supporting great indie games and also for those getting involved in the chat on discord and getting the feedback across. 

Thank you for watching if you watched my videos and for the devs for making such an epic game!

SIP 

Keep being awesome! Support indie games!

Thanks for making these videos. Appreciated!

(1 edit) (+1)

Hey LincRead thank you for your comment ! Its a pleasure to make these videos and to attract attention to yours and other awesome indie games! Keep creating awesome content and you'll have my support as little as it is :) .

Not sure if its the new update or just my first time playing this but I'm not able to get the villagers to walk, gather materials and food, or scout other areas. Also I'm playing on Windows 10 it might have something to do with it becuase they just stand in their original spots starving to death. the version I have is 0.4.7.zip I need help I might be doing this wrong.

Do you select them with your left mouse button and give orders with the right mouse button? We've never heard about this problem until now, but would like to figure out what it is.

ok thank you that waa the problem I kept left clicking on everything

The game needs a tutorial.

it's like AOE , so i think it's fine without tuto  :)

Beat expert difficulty!Bowman army is just imba!

Good job! Not many have managed to beat expert so far.

Wonderful to see how your game evolves! I played a very early version some months ago and will try the new one today. May I ask if there are plans for a basic save-function to be implemented?

Hi, let us know how you think the game has progressed. At some point we will implement this, but we're not sure when yet. The current focus is on general bug fixing and adding new content.

also the  villagers  stucked when given group movement orders

HI ! thanks for the game bro ;)

i found a glitch wich allow to research the same tech twice : pick a tech in furnace, a second one, delete the first :  twice will be available

it's not just a bug coz the bonus were applied


when u  build the town center in the beginning, if you stuck the settler you will get 

the town and a settler   wich can't be move by the player but it can be attack by ennemies resulting in instant game over

Thanks bro. Great job finding these bugs and posting them. Will fix these for the next build.

Hi! I have noticed that in version 0.4.5, the upper half of the map sometimes appears grey for an unknown reason.

Are you on Windows or Linux?

This occurred on the Windows version.

Fun game, however can never get too far. Either the AI pathfinding sucks or the farms end up stop working on me forcing me to starve because my villagers won't farm no more.

Hi Lial, thanks for the feedback. We're aware of the pathfinding issues on farms and we will upload a build that addresses this shortly.

(+1)

I've just finished beginner and wow, I love it. The way having a surplus affects your efficiency and how you need to spread out your village to gain more resources is really cool. Not gonna lie it took me awhile to really understand somethings so I would definitley would reccommend some sort of tutorial system. Other than that great game, I wish you the best of luck on your future. :))))))))))))))

(+1)

Thanks for the great feedback! We agree, a tutorial would be really beneficial for new players. Thanks again.

(+2)

Hello everyone! Great new update make sure to check it out and try it out for yourself. its amazing to see the amount of great work goes into the game and I do hope the developers continue to build it and push even further as the do have something special! Get involved in the conversation on Discord and give your feedback on the game.


If you watched my videos on the game thank you also!

Support indie games!

SIP

i cannot download it on the app but i can in the website

(+1)

Hello everyone! Check out new update devlog video  - I hope you all enjoy. I am going to upload more gameplay related videos on the game in the coming weeks. I hope you follow the game and get involved in the conversation. Really awesome indie games do need support!

Check out my other videos on the game if you got a minute and also give me any feedback you wish . 

Support small indie games !

Thank you for watching!

SIP

Are you still updating this game?

Hi  and thanks for asking! It has indeed been a long time since we've done anything to the game, unfortunately. My residential city had disaster weather that we had to clean up after, I've been abroad, my paid jobs have taken up a lot of time etc. However, all this time we have thought about the game design and our future plans for this project. We are  super keen to continue development, and I will start some development again next week. We can't promise when the next update will arrive, but it will come!

Hello LincRead,

Sayyyyyy, this might be out of your intended scope for the game, but I have some suggestions. Have you considered adding the ability to redirect the flow of rivers, and other similar terra-forming to destroy enemy towns? How about salting the earth? Plagues? Famine? Inclement weather? Locusts? Natural disasters? Mud that slows your troops down? Awesome game so far!

~Villager

Hi and sorry for the late response.  We can't make any promises yet, but we are considering anything! Thank you for the suggestions.

Hi! I noticed that if I try to run version 0.4.4C on an old laptop on a 32-bit OS (Windows 7), it gets partway through the loading process and freezes. I’m talking about it because this computer ran prior versions of this game okay (with long loading times being the only issue).

Hi, sorry to hear about your problem and sorry for the late response. We will release an update to the game at some point and hopefully we can resolve this.

Awesomeness! More content like this. Obviously reminds me of Age Of Empires II.

Thank you for your comment! Age of Empires II is one of many games The Fertile Crescent draws inspiration from.

(2 edits)

Problem. Whenever you play multiplayer for too long it starts to lag to the point of crashing both the games and sometimes the computers.
Also two suggestions for the next update would be too make it so 1. A bigger map, 2. 1v1v1 and 1v1v1v1 matches
Another problem I had was that when everything spawned, I had the people who make the town center go to build it and one of my people were in the way, so even when I moved the guy the people who make the town wouldnt move and I had to restart my game.

Thank you for your feedback! For the next update we will work on addressing this issue, work on more pathfinding optimisations, and add support for team games.

Alright, good to know!

New update new devlog video showcasing the update. I am looking forward to the creators launching a platform of supporting the game so we can come together as a community and support it so that they may focus further onto the dev of the game.

I hope you all like the video and have a great day and an awesome 2019.



SIP

Thanks for the video!

No thank you for making awesome indie games :) 

(3 edits)

when is the next ubdate? i CANT WAIT
can u add this stuff? :)
1.Add can u add more range units.

2.And so you can ubgrade your town center so you can build more stuff(buildings,units and ubgrades).

3.Add  rivers on the map. 

4.Add so you can chose map size.

5.Add 2v2, on multiplayer and 3v3

6.Add more buildings like   watchtowers 

7.Add animal on the map so you can farm them for food(some of the animal will attack some will run )

this is my list

Thanks for your comment! Sadly, January is a very busy month for us, so we can't promise when the next update will be worked on and uploaded. However, we DO have big plans for 2019!  At least 6 of your 7 suggestions are on our road map.

Nice game but there is a BIG PROBLEM: in multiplayer after a while 'play you start to laggare a lot until the crash or freeze the screen and then at the end of the game

I hope you manage to solve it for the rest is a great game

v.0.4.4

Thanks for letting us know! This problem was introduced in one of  the latest patches, so hopefully it should be an easy fix. We will  prioritise to work on this problem in the beginning of 2019.

Hello again. I've made a pretty lengthy comment about this game a couple of updates ago, I think 0.4.2(?). Anyways I got some things to talk about.

I played this time on sandbox which allowed me to discover these things.

  1. Is there or will there be a population limit? I gave up trying to find out after about 100 pop. 
  2. This may have been talked about before but I don't always check comments about this so...Is there going to be any way to delete clay pits once they are used up? I ask because with the limited amount of water clay pits have to be built on or with the way farms are planted for ultimate production, water will be used for other things and not necessarily used for clay pits to be built everywhere.  Make sense?? lol
  3. I did have 1 problem. This could be the result of a bug/glitch or it could've been me doing something wrong. I had built 24 farms all around water. Some got a 10 production, others got a 7 production. However, of the 24 farms, 6 of them the farmers wouldn't work. I had adequate granaries around the farms. Especially right next to the 6 causing the problem. If it had been a major problem I could've just micro-managed them but seeing as to how the other farms worked without micro-managing I just decided not to. 

Anyways I still love this game. I cant wait to see what this will become with future updates and more play time. Keep doing what y'all are doing!!!

1. There's currently no population limit. This is not decided upon yet.

2. The Clay Pit takes a lot of digging, so the ground becomes unsuitable for placing buildings or farming. Only 1 or 2 of the planned factions will require clay for constructing buildings though. Also, you will be able to place Clay Pit next to a river when we add that to the game.

3. This sounds like a bug we need to investigate. Thanks for letting us know!

Thanks for your encouraging words!

Just a warning if you have too many troops and you go attack the enemy it will massively lag your game.

Thanks for letting us know! We optimised pathfinding not many patches ago, but seems like we have more work to do.

(+1)

Hello everyone here is my short video showcasing whats new in the game since the last two updates. I really am enjoying this game and I will keep an eye out on future updates as I want to see it develop having so much potential. If you do have a few minutes watch out my video. Also let me know what you think of the game. 

Thank you for your time.

SIP

Thanks for posting!

Hey,  I read the description of the archer while playing and noticed it said they're stronger when stationed in an outpost. Is that referring to the player settlement area or an actual building? I looked all over and researched everything but couldn't find an outpost anywhere. Am I missing something?

Also, fun game in the making by the way. Definitely would support by getting the full version!

Hi, we haven't actually added the outpost yet, so we changed the description of Bowman in 0.4.4 to reflect this. Thanks for asking!

Hi! I don’t know if this is either a bug or the controls just not being stated clearly, but I can’t seem to get the game’s controls to work. There is also long loading times, which is to be expected from an alpha release. Hope the game gets better!

(1 edit)

Hi and thanks for reaching out! 

We'll add a learning mission later, but for now: you use left mouse button for most actions like selecting units, buildings, clicking buttons etc., and right mouse button for ordering units to move, attack, construct, repair and harvest. You can use scroll wheel or arrow keys to move camera, or you can move camera by moving mouse to borders of the screen. Let us know if any if this doesn't work for you.

Loading times are very quick for me, only 1-2 seconds. Other devices we've tested on have the same loading times, so we're not sure why they're so slow on your computer. What specs does it have?

I am just starting to get the controls right! And I think the long load times might be due to older hardware (though the loading times on older hardware are drastically improved in 0.4.4).

(+1)

You should probably change the wallpaper in the menu screen. It is copy and pasted from age of empire  

Hi, thanks for letting us know! We found a random image on Google and pixelated it, as a placeholder, and it didn't say anything about being from Age of Empires. We'll use something else as a background from the next version.

There now is no longer the option to download it through the Itch app.

Hi, I've never used to Itch App myself, but I'll see if there's any reason for this when I get the opportunity.

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