0.5.5D - Important bug fixes and balance changes


This update fixes some critical bugs that could crash the game, and some bugs that were just annoying to deal with. Many of these bugs would happen when an enemy were after your farms and villagers, and one bug would in some cases make > 50% of your ranged units invulnerable to projectiles. So we're happy these bugs were reported by the community and that we had the chance to fix them.

We've also made some balance changes that will especially affect Bowman. Our data shows that Bowman is by far the most trained unit (except villagers). They're already powerful in large groups, and they were too powerful when upgraded, especially since you could upgrade their attack by 3. This was more than most units, so we made a couple of changes to address this.

We also boosted health regeneration and Apothecary further.

Change log 0.5.5D

Balance changes
- Units' default regeneration rate is 1 hp per 5s (from 8s)
- Apothecary increases units' regeneration rate to 1hp per 2s (from 4s)
- Removed Copper Arrows from Furnace
- Composite Bow no longer gives +1 damage for Bowman (it still provides +33% attack range)

Improvements
- When a farm is destroyed the farmer will automatically seek to take over the closest available farm, whether the farmer is currently in the farm, walking towards delivery point or walking back to farm after dropping of resources at delivery point

Bug fixes
- Fixed a bug that prevented units from being correctly damaged by enemy projectiles
- Destroying a farm while villager is walking to drop off resources will no longer crash the game
- A farmer delivering resources to a damaged delivery point no longer causes the villager to start repairing the delivery point (this lead to the farm never being able to be taken by another villager again, rendering it useless)
- After razing a farm, and after the farmer walks to a delivery point to deliver the carried resources, upon reaching destination the villager will now correctly drop the resources
- Fixed potential crash that could happen if villager didn't find any space on a farm it was moving to that wasn't occupied by another unit
- Fixed potential crash that could happen when ranged unit was about to attack a target and target no longer existed
- Repairing buildings no longer resets training of unit or production of equipment

Files

The Fertile Crescent 0.5.5D.app.zip 40 MB
Apr 20, 2020
The Fertile Crescent 0.5.5D Windows.zip 42 MB
Apr 20, 2020
The Fertile Crescent 0.5.5D Linux.zip 41 MB
Apr 20, 2020

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