0.5.5D - Important bug fixes and balance changes
This update fixes some critical bugs that could crash the game, and some bugs that were just annoying to deal with. Many of these bugs would happen when an enemy were after your farms and villagers, and one bug would in some cases make > 50% of your ranged units invulnerable to projectiles. So we're happy these bugs were reported by the community and that we had the chance to fix them.
We've also made some balance changes that will especially affect Bowman. Our data shows that Bowman is by far the most trained unit (except villagers). They're already powerful in large groups, and they were too powerful when upgraded, especially since you could upgrade their attack by 3. This was more than most units, so we made a couple of changes to address this.
We also boosted health regeneration and Apothecary further.
Change log 0.5.5D
Balance changes
- Units' default regeneration rate is 1 hp per 5s (from 8s)
- Apothecary increases units' regeneration rate to 1hp per 2s (from 4s)
- Removed Copper Arrows from Furnace
- Composite Bow no longer gives +1 damage for Bowman (it still provides +33% attack range)
Improvements
- When a farm is destroyed the farmer will automatically seek to take over the closest available farm, whether the farmer is currently in the farm, walking towards delivery point or walking back to farm after dropping of resources at delivery point
Bug fixes
- Fixed a bug that prevented units from being correctly damaged by enemy projectiles
- Destroying a farm while villager is walking to drop off resources will no longer crash the game
- A farmer delivering resources to a damaged delivery point no longer causes the villager to start repairing the delivery point (this lead to the farm never being able to be taken by another villager again, rendering it useless)
- After razing a farm, and after the farmer walks to a delivery point to deliver the carried resources, upon reaching destination the villager will now correctly drop the resources
- Fixed potential crash that could happen if villager didn't find any space on a farm it was moving to that wasn't occupied by another unit
- Fixed potential crash that could happen when ranged unit was about to attack a target and target no longer existed
- Repairing buildings no longer resets training of unit or production of equipment
Files
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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