0.5.5E - Important bug fixes
Thanks to our friendly community who have been reporting bugs, so we have been able to reproduce and fix them.
We've also gone through crash logs reported to the analytics service we use, and tried to fix them all. Most of the errors reported as crash logs are rare occurrences, for example affecting less than 5 players in a weeks timespan, but optimally if it's possible the game should never crash for anyone!
We've done some heavy testing before uploading this build, for example 2vs1vs1 with massive armies attacking each other at once, and we've done so without encountering any errors. We therefore hope this build doesn't cause any problems and is fun to play. :)
If you encounter any bugs, we really appreciate it if you let us know. It helps improve the game!
Change log 0.5.5E
Balance changes
- Mining 1 metal takes 3.6s (from 3s)
- Advanced mining decreases mining speed with 50% to 2.4s (from 25% to 2.4s)
Improvements
- Description of Composite Bow shows increased attack range value instead of percentage increase
- Description of Composite Bow now also describes increased vision range
- Press 'H' to open how to play pages in-game
- Selecting a control group resets building placement state
Bug fixes
- Fixed a rare crash that could happen if a unit reached a target unit that no longer exists
- Description of Composite Bow attach range increase now is correct (said 33%, and 50% is correct, now showing attack range value instead)
- Description of Apothecary now correctly describes that it increases health regeneration by 150% (incorrectly described 100%)
- Fixed a potential problem that could happen when a unit fired a projectile, but the unit died by the time the projectile hit the enemy
- Fixed a bug that in rare cases could prevent a villager from ever finishing to construct a building even though building was constructed
- Can no longer select more than 22 units by holding shift and double-clicking a villager
- Can no longer double-click to select multiple units of same type while holding down shift
- Fixed a rare crash that could happen during deselection of a unit that no longer exists
- Fixed a rare crash that could happen if a group leader tried to find a path to an object no longer existing
- Fixed a rare crash that could happen when enemy waves village center was destroyed
- Removing units until you have no more villagers selected by holding shift now correctly removes farm indicators
- Fixed a rare crash that could happen when villagers attempted to move back to a resource that was depleted
- Fixed rare errors with random numbers that could crash the game
- Building a Clay Pit on the bottom edge of the map no longer crashes the game
Files
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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