0.5.7B - Fixed unit behavior problems
The updated finally fixes a whole range of unit behavior problems that we attempted to fix in the last update. It also fixes the broken changes made to multiplayer in 0.5.7.
Change log 0.5.7B
Balance changes
- EXPERT difficulty level AI waits slightly longer to unleash first attack and gets slightly less progressively harder for each wave.
Bug fixes
- Fixed a case where a melee unit would attack another unit without being next to the enemy
- Fixed a bug that in rare cases caused units to "skip" a node just before attacking an enemy, leaving it in a slight odd position (like slightly too close or slightly too far away from the enemy unit)
- Fixed a bug that caused a unit that was in the process of chasing a nearby enemy to not get further and seemingly just idle until the enemy unit was killed by another unit
- Unit behavior is no longer broken in multiplayer
Files
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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