0.6.0.8 - Balance changes


We've been analysing the game balance and doing lots of battle tests to make sure all units are worth their cost, in addition to fixing a problem that could cause cross-play multiplayer games to go out of synch.

Change log 0.6.0.8

Balance changes
- Javelinman has 55 health (up from 50)
- Javelinman has 4 melee attack damage (down from 5)
- Heavy Axeman costs 45 food and 0 wood to train (from 35 food and 5 wood)
- Heavy Axeman has 70 health (down from 80)
- Bowman deals 6 ranged damage (up from 5)
- Bowman ranged attack ratio is 1.5s (down from 2s)
- Bowman costs 25 food and 15 wood to train (down from 35 food and 15 wood)
- Composite Bow increases Bowman's ranged attack damage by +1 (from 0)
- Heavy Spearman has 85 health (up from 70)
- Heavy Sperman costs 35 food and 10 wood (down from 35 food and 15 wood)
- Swordsman has 65 health (down from 85)
- Swordsman training time is 25s (up from 22s)
- Light Axeman training time is 13s (up from 12s)

Bug fixes
- Fixed floating-point number calculations that could cause problems with cross-play multiplayer and cause games to go out of synch

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