0.6.0.8 - Balance changes
We've been analysing the game balance and doing lots of battle tests to make sure all units are worth their cost, in addition to fixing a problem that could cause cross-play multiplayer games to go out of synch.
Change log 0.6.0.8
Balance changes
- Javelinman has 55 health (up from 50)
- Javelinman has 4 melee attack damage (down from 5)
- Heavy Axeman costs 45 food and 0 wood to train (from 35 food and 5 wood)
- Heavy Axeman has 70 health (down from 80)
- Bowman deals 6 ranged damage (up from 5)
- Bowman ranged attack ratio is 1.5s (down from 2s)
- Bowman costs 25 food and 15 wood to train (down from 35 food and 15 wood)
- Composite Bow increases Bowman's ranged attack damage by +1 (from 0)
- Heavy Spearman has 85 health (up from 70)
- Heavy Sperman costs 35 food and 10 wood (down from 35 food and 15 wood)
- Swordsman has 65 health (down from 85)
- Swordsman training time is 25s (up from 22s)
- Light Axeman training time is 13s (up from 12s)
Bug fixes
- Fixed floating-point number calculations that could cause problems with cross-play multiplayer and cause games to go out of synch
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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