0.6.1.0 - Improvements and balance changes
Change log 0.6.1.0
We're currently researching, planning and designing new content and QoL features, but at the same time we're still continuously working on general improvements and balance changes. These changes were meant to be part of a larger build, but since they makes the game more stable, we decided to push these changes early.
Improvements
- Added new technology Code of Law: can starve for 50% longer before people revolt
- Can set rally point by clicking on mini-map
- New rally point art (priest scepter)
- Added new garrison tower command button and hotkey for button for all units except Tribe
- Consistent color profile and sizes for arrow indicators
Balance changes
- Swordsman has 75 hp (up from 65)
- Bronze Axe only increases Light Axeman damage by 1 (down from 2)
- Axe upgrades in Furnace no longer provide woodcutting bonuses for villager
- Bronze Axe upgrades Heavy Axeman siege damage by 2 (up from 1)
- All AI waves produce units slightly faster
- Intermediate AI waves attacks you slightly later
Bug fixes
- Fixed a few errors
- Watchtower base hit points correctly set to 140 (from 150, it showed 140 even though it was 150)
- Fixed a case where garrisoning unit would be drawn behind top part of Watchtower
- Health bars no longer get drawn behind trees and watchtowers in certain cases
- Fixed that Clay Pit is not visible on construction and can't be selected until a unit moves around close to it
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
Comments
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It's a pity to lose the bonus to woodcutting from the axe upgrades. There is no market to trade the extra wood so it was not really unbalanced.
Thanks for your comment! We ran some numbers that told us that it made the upgrades too strong compared to other equipment upgrades. We're definitely going to add a market so trading extra wood will be possible. One of the biggest (might actually be the biggest and most obvious) issues of the games right now is that trees run out and all buildings military units (except Heavy Axeman) costs wood to train, so it's something we really have to look into soon.