0.6.2.1 - Handcarts and bug fixes


We're mainly focusing on adding walls and siege units, and these changes were supposed to be part of a bigger update. But two important bugs were reported and fixed, and we wanted to upload these soon.

Handcart
Part of our core game design philosophy is giving  good visual feedback on what's happening in the game. Over time we want you to be able to analyze what your opponent has researched, since this makes scouting more interesting. It should be pretty clear now who's researched the 'Wheel' technology. 

Most depictions from the game's time period show carts pulled by animals, but we did stumble upon an Assyrian depiction of handcarts from a few hundred years later. Archaeology from the game's time period is scarce, and adding an animal to the animation doesn't quite work out, so we decided to assume handcarts were a thing back then as well.

Bug fixes
0.6.2.0 and the new fog of war system introduced a new crash that could happen if enough units (around 130+) were moving at once. In this build, many units exploring an area should no longer be a problem. 

This was the only crash that has been reported since we launched 0.6.2.0 (unless you're stuck with older versions), so it seems 0.6.2.0 is pretty stable overall.

Change log 0.6.2.1

Improvements
- Villagers now visually pull carts when carrying resources after Wheel is researched
- Updated Watchtower art

Balance changes
- Bowman starts with 5 ranged attack damage (down from 6)

Bug fixes
- Fixed a bug that would crash the game if a large enough amount of units were exploring non-visible tiles at the same time
- Rapidly clicking on a location will no longer move visibility towards destination point
- Rapidly clicking on a location will no longer cause a bug with pathfinding that leads to odd behavior
- Construct button tooltip no longer gets stuck and shows over other UI elements when having selected multiple villagers and clicking construct button
- Fixed wrong draw order calculations between units and buildings

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Comments

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Haha, this one came a bit earlier than we meant to, but always a good feeling to have a version up and running with fewer bugs. :)

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