0.6.2.1 - Handcarts and bug fixes
We're mainly focusing on adding walls and siege units, and these changes were supposed to be part of a bigger update. But two important bugs were reported and fixed, and we wanted to upload these soon.
Handcart
Part of our core game design philosophy is giving good visual feedback on what's happening in the game. Over time we want you to be able to analyze what your opponent has researched, since this makes scouting more interesting. It should be pretty clear now who's researched the 'Wheel' technology.
Most depictions from the game's time period show carts pulled by animals, but we did stumble upon an Assyrian depiction of handcarts from a few hundred years later. Archaeology from the game's time period is scarce, and adding an animal to the animation doesn't quite work out, so we decided to assume handcarts were a thing back then as well.
Bug fixes
0.6.2.0 and the new fog of war system introduced a new crash that could happen if enough units (around 130+) were moving at once. In this build, many units exploring an area should no longer be a problem.
This was the only crash that has been reported since we launched 0.6.2.0 (unless you're stuck with older versions), so it seems 0.6.2.0 is pretty stable overall.
Change log 0.6.2.1
Improvements
- Villagers now visually pull carts when carrying resources after Wheel is researched
- Updated Watchtower art
Balance changes
- Bowman starts with 5 ranged attack damage (down from 6)
Bug fixes
- Fixed a bug that would crash the game if a large enough amount of units were exploring non-visible tiles at the same time
- Rapidly clicking on a location will no longer move visibility towards destination point
- Rapidly clicking on a location will no longer cause a bug with pathfinding that leads to odd behavior
- Construct button tooltip no longer gets stuck and shows over other UI elements when having selected multiple villagers and clicking construct button
- Fixed wrong draw order calculations between units and buildings
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
Comments
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Haha, this one came a bit earlier than we meant to, but always a good feeling to have a version up and running with fewer bugs. :)