0.6.2.3 - Balance and bug fixes


This update was also meant to be part of a larger walls and siege units content updateHowever, since we had to address an important out of synch bug, that could happen in multiplayer games with more than 2 players (after one player had been defeated), we decided to upload this sooner than later!

You'll especially notice that all buildings have gotten their hit points tweaked for the upcoming siege units. Hopefully this doesn't make upgraded Watchtowers too powerful before siege units are introduced! :D

Change log 0.6.2.3

Improvements
- Updated construct watchtower button art
- Updated garrison command button art
- Updated Village Center art

Unit balance changes
- Heavy Spearman attack damage increased to 6 (from 5)
- Light Axeman costs 25 food and 0 wood to train (from 25 food and 10 wood)
- Light Axeman melee attack damage reduced to 4 (from 5)
- Slinger costs 25 good and 0 wood to train (from 25 food and 5 wood)
- Scout costs 25 food (from 15 food)
- Scout training time increased to 15s (from 12s)

Building balance changes
- Village Center hit points increased to 900/1125 (from 600/750)
- Resource camp hit points decreased to 180/225 (from 215/250)
- Dwelling hit points increased to 150/185 (from 100/125)
- Granary hit points increased to 350/430 (from 230/290)
- Barracks hit points increased to 420/525 (from 260/290)
- Archery hit points increased to 360/450 (from 210/260)
- Furnace hit points increased to 360/475 (from 230/290)
- Watchtower hit points increased to 210/260 (from 140/175)

Bug fixes
- Fixed a potential out of synch error in team games
- If you place a building on any unit that can't find a path away from it, then the building will be immediately destroyed
- Corrected selected object indicators

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