0.6.3B - General improvements


We're still mostly focusing on walls and siege units, but while we're at it, we wanted to upload this minor polish patch for 0.6.3.0, that adds a few improvements, balance changes and bug fixes.

Progress on walls and siege units
Walls, gate and connections between these and watchtowers are now fully implemented, so we've moved on to siege units. We've come pretty far in adding siege units as well (you might spot a new building and unit in the image below). So while progress has been slower than usual because of paid work, life etc., lately, we're still making steady progress towards the next content update. The image below is also showing how walls, gates and watchtowers can be connected.

Change log 0.6.3.0B

Improvements
- Added sound effect for villagers digging clay
- Rally point staff sprite now gets colored with team color
- By holding shift you can now double-click a unit to add nearby units of the same type to selected units
- By holding shift and creating a selection box you can now add units within selection box to selected units
- Changed timing requirement for double-clicking units to select nearby of same type to 350ms (from 1s)

Balance changes
- All technologies require 50 knowledge (down from 60)
- Beginner waves AI trains units more rarely to make it easier

Bugs fixes
- Exiting watchtower does no longer lead to odd pathfinder issues like units not responding anymore
- Scout plays correct attack sound
- Changed the use of a floating-point that could potentially cause out of synch

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Comments

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(+2)

Looking great! Can't wait to see the update out with all this in :D