0.6.5.4 - Fixed newly introduced out of synch
The Fertile Crescent » Devlog
We added a deterministic random generator in the last build so that random random numbers can't cause out of synch in rare cases in multiplayer games anymore. However, in doing so we introduced a new out of synch error.
What happened is that we left one line of code using the old random generator by a mistake, and since we don't synch the seed between players for the old random generator anymore, it caused out of synch as soon as you had to groups of enemy units attack each other. This is now fixed.
Change log 0.6.5.4
Bug fixes
- Fixed out of synch problem
- Fixed one case that could crash the game in single player
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The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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