0.6.5.9 - Balance changes
This is another update that focuses on multiplayer balance. We've analyzed the game further, done more internal tests, and received feedback from our community. From this, we've re-introduced a separate armor type against ranged attacks, made some buildings slightly stronger, and more.
Change log 0.6.5.9
General improvements
- All units now have a separate stat for additional armor from ranged attacks, that shows in selected controller panel
- Villager delivers resources on repair if repairing delivery point
- Updated equipment descriptions
Unit balance changes
- Heavy Axeman has 150 hit points (from 170)
- Heavy Axeman deals 15 damage (from 16)
- Heavy Spearman has 2 base ranged armor (from 2 base standard armor)
- Heavy Spearman deals 11 base damage (from 12)
- Heavy Spearman Shield Wall improvement adds +3 armor against ranged attacks (from +2)
- Heavy Spearman costs 35 food and 15 wood to train (from 35 food and 20 wood)
- Swordsman costs 35 food and 15 metal to train (from 45 food and 15 metal)
- Swordsman has 210 hit points (from 250)
- Swordsman has 1 base default armor (from 2)
- Bowman has 16/24 attack range (from 14/22)
- Bronze Shield provides all units who wield a shield an additional +1 standard armor and +1 armor against ranged units (from +2 standard armor)
- Sapper has 1 base armor against ranged attacks (from 1 standard armor)
- Battering ram has 6 base armor against ranged attacks
- Battering ram consumes 2 food
Other balance changes
- Copper and bronze weapons no longer increase siege damage for any units in the game
- Watchtower, wall, gate, village center has 1 base siege armor (from 0)
- Village Center has 3000 base hits points (from 2500)
- Palace has 1000 base hit points (from 200; which was a bug)
- Tribe unit adds 900 health to Village Center when reaching it (from 200)
Bug fixes
- Scribes increases priest knowledge generation by 200% like description states (not 100% by a mistake)
- Improved Engineering description no longer overflows text box
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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