0.6.7.6f - Bug fixes
The Fertile Crescent » Devlog
Change log 0.6.7.6
General improvements
- You can now close how to play, village improvements tree, menu, by pressing ESCAPE
Bug fixes
- Garrisoning and exiting watchtower no longer increases ranged unit's attack range by 2 permanently
- Fixed that militia range was not increased within Village Center vision range
- Garrisoned units are ignored by control groups as long as they stay garrisoned
- Can no longer raze building while a menu panel is open by pressing DEL
- Can no longer do unit selection actions while a menu panel is open
- Wall cost indicator no longer shows when holding initial wall segment outside of world map
- Trying to build a wall outside the map no longer blocks further construction of buildings
- You can no longer teleport units through multiple buildings in a straight line when exiting building
- Fixed blink effect on research first technology button
- Fixed some issues with SPACE triggering button presses when not meant to
- Fixed missing sprite in how to play starvation page
- Fixed wrong description in how to play for how to add units to control group
- Fixed wrong hotkey descriptions for toggling and selection all idle villagers
Change log 0.6.7.6b
Bug fixes
- Watchtowers can target enemy units who are standing on top of farms
- Fixed wrong color on villager militia indicators (shield)
- Fixed not showing remaining clay in clay pit
- Correct militia bow animation and sound for ranged attack by villager that is garrisoned in watchtower
- Fixed that after a game, if clicking explore map, that you couldn't select any units in the next game
Change log 0.6.7.6c
Improvements
- Fruit Trees only occupy 1 tile (instead of 4)
Change log 0.6.7.6d
General improvements
- Mouse cursor now prioritises to hover resource instead of allied unit if any villagers are selected
- Reverted to press SPACE to close Village Improvements Tree
Balance changes
- Fixed that description said Shield Wall adds +3 armor against ranged armor when it added 2 (it now correctly adds 3 as in description)
Bug fixes
- Can no longer connect wall, watchtower, gate to enemy wall, watchtower, gate
- Fixed wrong icon in selected controller UI when selecting enemy farm
- If selecting friendly unit (not villager), then enemy unit (not villager), then building, building UI is no longer broken
- Fixed problems with showing wrong parts of gate and watchtower when pn explored but not visible tiles
- Fixed a case where a health bar for allied building under construction would disappear for enemy players in multiplayer
- Fixed placement of close button on create room panel
Change log 0.6.7.6e
General improvements
- Using UDP instead of TCP for less lag
- Updated under attack sound
Balance changes
- Villagers deal 3 siege damage (from 5)
Change log 0.6.7.6f
General improvements
- Map is not revealed on defeat until entire team is defeated
- Can click through starvation notification
Balance changes
- Fixed potential out of sync issues
- Elapsed game time is synced across players in multiplayer
- Projectiles are always visible for spectators
- Fixed team mate defeated message not showing entire message
Change log 0.6.7.6g
General improvements
- Added new sound for produced furnace equipment
- Added a 'Waiting for other players..." message in beginning of multiplayer games so if someone takes their time to transition from loading to game scene it will not be perceived as lag
Balance changes
- Village Center base siege armor is 2 (from 1)
- Battering ram base movement speed is 3 (from 2)
Bug fixes
- Fixed input for team chat (hold CTRL+SHIFT to open team chat input message box)
- Fixed wrong stats and icon picture for enemy warriors in demo mission
- If ally completed upgrading a unit of type you have selected it will no longer show in selected controller UI that your unit has the upgrade (unless you have researched it as well)
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
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