0.6.8.0i - Bug Fixes


We've been silently updated the game since releasing 0.6.8.0. Below are the full change logs.

Change log 0.6.8.0c

Bug fixes

  • Fixed an out of sync that could be triggered by hunting animals
  • Fixed a bug that could prevent you from constructing buildings for the rest of the game

Change log 0.6.8.0e

Balance changes

  • Animal flocks flee 25% shorter
  • Animal flocks flees from hit every 6 seconds (from 8)

Bug fixes

  • Team 3 in 1on1 games are no longer on the same "team" as animals
  • Fixed a crash that could happen playing against AI waves

Change log 0.6.8.0f

Balance changes

  • Moufloun has 50 food (from 40)

Bug fixes

  • Fixed boar die sound
  • Fixed potential villager gather resource animation bug

Change log 0.6.8.0g

Bug fixes

  • Lead bullets no longer adds siege attack damage for all units but only Slinger
  • Bronze shields no longer adds ranged armor for all units but only units with shield
  • Bonus ranged attack damage for upgraded slinger with lead billets now stack (+2 damage instead of +1)
  • Upgraded Spearman gets +3 ranged armor as they should (from 0)
  • Bronze Spear upgrades Javelin Thrower like descripted +2 (from 1)
  • Fixed crash that would happen if placing Gate on the left edge of the map
  • Fixed some other potential crashes
  • Fixed wall cost indicator position when camera is zoomed out

Change log 0.6.8.0h

Bug fixes

  • Dragging with right mouse button held down on minimap will no longer move camera
  • Fixed a stack overflow code error

Change log 0.6.8.0i

Bug fixes

  • Fixed a code exception that would happen if a group of units wasn't able to find a path through other units to attack a building and the building was destroyed
  • Fixed enemy ai ranged units just idling and never attacking buildings
  • Fixed enemy ai units finding new attack target priorisations

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