0.4.4 - Balance and Minor Changes
This update comes mainly with balance changes and several minor improvements and changes.
Change log 0.4.4
Balance Changes
- Swordsman cost changed to 45 wealth and 15 metal (from 35 wealth and 25 metal)
- Swordsman siege damage reduced to 3 (from 5)
- Slinger movement speed reduced to 340 (from 360)
- Axeman cost changed to 25 wealth and 5 wood (from 25 wealth)
- Axeman health reduced to 190 (from 210)
Improvements
- Villager now repairs 5 hp per second (down from 50 hp per second)
- Unit stats now shows damage that each hit deals instead of damage per second
- Updated art for Resource Camp
- If open, tech tree now closes when victory or game over panel pops up
Misc
- Updated description of Bowman, Slinger and Javelin Thrower
- New menu background
- Due to issues we can't figure out, we've disabled LARGE map size in single player for now
Files
Get The Fertile Crescent
The Fertile Crescent
Real Time Strategy game set during the Bronze Age in the Ancient Near East.
Status | In development |
Author | LincRead |
Genre | Strategy |
Tags | 2D, ancient, bronze-age, Isometric, Multiplayer, Pixel Art, Real time strategy, Unity |
Languages | English |
More posts
- TFC is exiting Early Access into 1.0 on SteamJun 04, 2024
- TFC: The Fertile Crescent is EA on Steam!Mar 30, 2022
- Game Trailer!Dec 08, 2021
- Steam Multiplayer Demo and Tournament!Nov 16, 2021
- 0.6.8.5 - Video Development Blog, Balance and Bug fixesNov 08, 2021
- 0.6.8.4d - Minor maintenanceOct 10, 2021
- 0.6.8.4b - Minor maintenanceSep 30, 2021
- Steam page announcement (with link!)Sep 21, 2021
- 0.6.8.4 - Reworked wall and watchtowerSep 13, 2021
- The future of TFC: The Fertile CrescentAug 30, 2021
Comments
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Sounds good.