0.5.0 - Female Villagers and macOS


Added macOS support
This means we're supporting Windows, Linux and macOS.

Added KR (South Korean) server
This should improve the ping for some of our Asian players.

Added female villager
With female voice acting.

Begin with 4 villagers
Up from 3. You still have plenty of time to plan, but early-game is less of a drag, and you have more choice right off the bat.

Improved performance
Rendering all the graphics used to take 8-14 ms on our test machine. Now it only takes 1-2 ms! This should allow for larger maps and more units. Team games, here we come ...

Improved AI
The AI is considerably more challenging to play against. Firstly, you can no longer infinitely repair damaged Watchtowers without AI units responding. Secondly, AI will no longer only focus on targeting your tribe centre, so if you expand your base, you might have to protect more than one area at once. Lastly, units will auto-attack the more important building, like watchtower over dwelling, even if dwelling is closer.

Use mini map to move units
You can now click on the mini map to move units. This also works for attack move.

Swordsman buffed
An animation bug that prevented Swordsman from attacking as often as he should has been fixed. We also gave him a small armour buff. You don't wanna mess with this guy anymore!

Is my new equipment ready yet?
A message similar to completed research will pop up to tell you when new equipment has been produced.

Other improvements and bug fixes
As always, we're trying to crack every little bug we find and receive reports on. Read the change log further below for all the changes we've made.

Future plans?

We don't want to make too many promises just yet. However, the content we've added so far is starting to look good. Therefore, as we get closer to 2020, we'll start to slowly shift our focus more and more into adding new features and content.

The next major feature on our list is team games.

Change log 0.5.0

General improvements
- Added female villagers
- Huge performance improvement in rendering tiles (from ~8-14 ms to ~1-2 ms on test machine)
- Injured unit's HP bar now always show
- Damaged building's HP bar now always shows
- Unit will now prioritise to auto-attack the most important building instead of just picking the closest one (e.g. even if a dwelling is closer it will still attack closest watchtower if within radius)
- If villager has harvested max carry amount and there is no delivery point yet (before Tribe Centre has been constructed), instead of just idling, the villager will now keep seeking a delivery point until one is up and running, and then proceed to deliver resources
- Researched completed pop-up message no longer gets cancelled by opening Technology Tree
- Now showing pop-up message when equipment is produced (in the same way as for research)
- Pop-up message showing research done or equipment produced lasts 1.5 seconds longer
- If research and equipment finished at almost the same time, then the second message will wait for the first to finish playing
- Selected unit circle is removed as soon as unit has 0 hit points instead of after die animation has finished playing
- Added sound effect for when unit enters Watchtower
- Place building state is cancelled when victory / game over screen pops up
- Added custom cursor to main menus
- Can no longer see any health bars or hit points for enemy buildings in fog of war
- Added support for macOS
- Scaling game correctly on high resolutions
- Added KR (South Korea) server

Enemy tribe
- AI melee unit that attacks a building that suddenly gets repaired will now re-consider its target
- AI ranged unit will now always reconsider its target after successfully attacking a building (because that's its least preferred target)

Mini map
- You can now move units by right-clicking a location on the mini map
- You can now move units in attack mode by right-clicking a location on the mini map while attack mode is activated
- Mini map update performance improvement (~100% quicker)
- Mini map updates more often

Balance
- All human players begin the game with 4 villagers (up from 3)
- Swordsman begins with 2 armour (up from 1)
- Militia costs 10 food and 5 wood (down from 15 food and 5 wood)

Bug fixes
- Swordsman attack animation and attack speed is now working as it should
- Watchtower focus fire command is now fixed: it works as it should (targeting correct enemy), and it doesn't crash the game anymore
- Construct watchtower building button's tool tip correctly shows (W) as hotkey
- Fixed a rare problem that would occur if a unit reached a building in the same game tick as the building had been destroyed
- Villagers no longer reset amount of resources carrying if carrying max resources and asked to harvest the same resource from another node
- All units have the same relative positions to Tribe unit no matter where on the map Tribe unit spawns
- Leave garrisoned building button is now correctly positioned regardless of resolution
- Correct team colour on building in placement mode
- Can no longer set rally point when holding over UI element
- Fixed wrong offset on villager mine and chop animations
- Multiple selected units button is now easier to click
- Unit shadow position is now pixel perfect
- Selecting enemy unit and then selecting multiple friendly units will no longer retain enemy unit colour on selected unit buttons
- When garrisoned unit no longer has a target its animation resets correctly
- When selected enemy unit disappears in fog of war the bottom UI refreshes correctly
- Camera no longer waits one frame to move to centre of Tribe at game start
- Mini map no longer waits 1 s before rendering map at game start
- Fixed path-finding error
- All cancel production buttons now play sound on click
- Enemy buildings have red health bars
- Watchtower focus fire with melee warriors garrisoning no longer produces error
- Watchtower focus fire click indicator now follows unit targeted for duration of animation
- Fixed that Watchtower focus fire wouldn't do anything if no available slots left

Files

The Fertile Crescent 0_5_0 Linux.zip 43 MB
Jul 28, 2019
The Fertile Crescent 0_5_0.zip 42 MB
Jul 28, 2019
The Fertile Crescent 0_5_0.app.zip 60 MB
Jul 28, 2019

Get The Fertile Crescent

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